Dragon nest which class is better




















He has great physical strength and defense. His skills are very supportive in making his body strong. Full attack or hybrid saddle tanker. An archer is a long-range fighter who uses a bow and arrow as his main weapon. He has a flexible body so he has agile movements.

Instantly kill your enemies before they get close to you. Clerics are responsible for protecting and healing party members using their defensive skills and healing magic. His ability to attack is weak but he can use his abilities to fend off different types of attacks.

The sorceress deals long-range elemental damage and can defeat multiple enemies with one hit. The ability is also very effective for supporting your friends in battle. Slayer can attack enemies quickly with Double blades and is able to throw multiple knives Flying sword.

This job is like assassin who essentially relies on speed. These are the jobs you need to know beforehand play the game World of Dragon Nest. To Understand the mission of the dragon nest world. Which profession would you like to choose? High CP ensure that you are respected in the game there. Keep enjoying it so you can enjoy the game more. World of Dragon Nest class, don't pick the wrong job! By Yama 31 Jul, Post a Comment. World of Dragon Nest classes to understand 1.

Warrior A warrior is a frontline fighter with hand-to-hand combat skills. Has long range skills. Strong for TB in the boss because it has a buff defense.

The skill can also be used to kill bosses on your own. Has high HP. Disadvantages of warriors: Has no Dash ability. In fact, this ability was previously included in the PC version of Dragon Nest. Bow Master does well in wide-area archery and combat magic, and Acrobat is good at wandering in the enemy position with enhanced buffs and varied kicks. When you reach level 45, the two characters will respectively become Sniper or Artillery, and Tempest or Wind Walker.

Clerics are cold aristocratic noble priests, being the member of Temple Knights and the leader of a team. They are Melee warriors who can attack and defend using light spells and healing spells at medium and long distances. Also, Mace and Wand are the weapons of Cleric, focusing on short-range. They have unmatched fighting quality, so their top priority is to protect teammates in battle and combine the strength of the team.

At the level of 15, Cleric will advance to Priest whose totem system can control the movements of the enemy while assisting his teammates, and Paladin whose assault capability is second only to Sword Master.

Sorceresses are known for their sharp intelligence and powerful magic spell. They can use magic to cause damages, with four types of spells: fire, ice, dark and magic. Sorceresses make use of a long staff as the weapon and carry a grimoire book, puppet or magic ball to provide different assault modes. The class will upgrade to Elemental Lord concentrating on fire and ice magic, and Force User whose major means of attacks are dark and magic when you level up to Plus, when you are at level 45, Elemental Lord advances to Saleana and Elestra, the two characters inheriting and developing respectively fire and ice magic, in the same way, Force User becomes Smasher and Majesty.

Slayers are prominent members of the Shadow Army. As the seventh person of the Dragon Legion, slayers are a rather powerful new force. The slayer is a male character, as well as a mad fighter with a dual personality. In combat, the slayer becomes a merciless opponent, and its magnificent skills and brutal attacks always make the enemy no counterattack. Dual blades and flying swords are the main weapons of the slayer.

Well, it's more like you can use a bunch of cool looking fire moves and juggle everyone for days. Your job as a Ripper is to deal a lot of damage. The ripper makes full use of that charges gimmick when you enhance you main skills by giving most of them a chance to spawn a shadow clone that uses the same skill you just used. This adds a small bit of RNG to your damage, but techinically you'll have the most on paper damage of all the assassin classes. Unfortunately that damage tends to be kinda hard to aim as the clones don't change their direction towards oppenents.

Ripper is a cold killer in pvp due to a high amount of iframe and super armor break in a lot of your skills. Raven: This edgy, dark elemental class holds the actual title to highest damage in the Assassin classes.

Your skills as a Raven are much more easily hit and, in my opinion, look much cooler. Ravens use long ranged attacks that utilise throwing stars, knives, and chains. Raven has some fo the coolest looking combinations in the game as well due to the timing on some of the chain skills. If you have a thing for good sound and graphic design, Raven is the assassin class for you!

Your level 50 skill is literally a giant ball of light you hurl toward the ground, but I'll be damned if it's not satisfying af. All jokes aside though, Light Fury is actually the utility healing class. A lot of your skills will give you decent amounts of mobility, and you've got some decent healing moves. Some of them even restore mana to your team! Hilariously though, a lot of your damage in pvp will come from the Abyss Walker skills, but it's probably fine. This is probably one of the hardest assassins to play, but also the most useful to team fights.

Abyss Walker: Abyss Walker is kinda weird honestly. On one hand, you're killing everything with a bunch of aoe moves and a killer dash. On the other hand, you can also utilise some summons to make your life a lot easier. The summons you can use are shadow clones of yourself, and they'll use almost all the skills Bringers can use the specialization before Light Fury and Abyss Walker.

Abyss walker can be extremely fun, but your damage can pale in comparrison to Ravens or Rippers. Not many people actually play this class, so if you want to stand out, I'd chose this one!

Bleed Phantom: Bleed Phantom is currently the newest spin off class to the game. Due to this, I don't really know the exact purpose of him, except to have probably the most mobility moves in the game.

Literally almost all of your moves as a Bleed Phantom will teleport you, make you invisible, or give you a i-frame dodge. I'd coin this class as having the safest damage you can get as an Assassin. Your transformation is also the easiest to use, as the only requirement it to use some of your hp. The cooldown isn't very long either, so you should be in your transformed state at all times! A lot of your damage will come from some giant ninja stars or a mega death punch of doom.

Either way, he's a pretty fun class to play! The Cleric is the closest Dragon Nest gets to the traditional tank class. This is also the class I play the least of, so forgive me if I don't do the best of job explaining their role! Clerics first branches are Paladin and Priest. Their spin off class is called the Arch Heretic. Most of the Cleric classes will deal light or non-elemental magic damage. The Guardian class's main goal is tank the damage of almost anything the opponents throw at you.

They also like to destroy any super armor you may come across. Guardians tend to work off a gimmick in their skills that will auto block the next incoming source of damage. This is one of the few classes in the game with that ability the other being Defensio, but i'll talk much more about her later. To be honest, this class isn't as flashy as his Crusader counter part, but he makes up for it with his tanking abilities and cool golden lightning effects.

Guardian is also one of the kings of pvp, as your combos can knock almost everyone off their feet in a matter of seconds. Crusader: Crusader used to be the best cleric class in pvp. Then the level 95 patch hit, and he got out shined by the Guardian. Don't be fooled though, this is the highest damaging pve cleric in the game behind maybe arch heritic.

The crusader is a class that snowballs hard. Most of your main skills will deal multiple smallish hits, and at a certain chance, it'll make your awakening skills instant. This counts in pvp too. So, the more a crusader hits you, the more his cooldowns will be completely ignored. Granted, I really like the look of some of the crusader's skills, but he is a pain to go against. Pick this class if you want some super fluid ground pounding action! If you want to play saint, don't expect to deal a lot of damage in a non-pvp setting though.

Your goal as a saint is to keep you and your teammates alive by the use of a million relics. Your relics will passively heal and cure your allies, while also damaging and binding your foes. You will also have the best heal in the game. Like it literally saves lives. If you like to be the saving grace of your team, I'd reccomend the Saint. Just try not to lock your teammates into a relic prison as we can't move through them!

In terms of pvp, saints have the ability to two shot their opponents with their relic reaction. Fortunately that can be hard to properly set up, but you'll be annoying the whole way through the fight at least! Then go for this class! Inquisitors have the sole purpose of applying and detonating the lightning status effect. If your opponent is in the air: BOOM instantly downed. They're charging a super damaging skill?

Why worry about getting hit by something when you can just passively cancel it? In all seriousness, Inquisitors don't have a ton of damage, but they make up for it in full with the constant lightning debuff spams. This can make pvp difficult though as most of your opponents can dodge the slow moving lightning, and if they're good at timing stuff, the debuff will hardly do anything to them.

I mean it only makes sense that we'd get a dark pirest type class after all this goody-two-shoes nonsense. So what does the Arch Heritic do? Well he basically swings a mace I'm not sure what else you want here. No, but for real, he is a damage dealer with his own sustain. Arch Heritic trades off his protective capabilities to get self healing.

This ensures he can stay alive in the midst of battle, and he shines most against hordes of enemies. If you like to draw big spooky x's and weild unsually large floating swords, I'd go for this class. He's a ton of fun honestly, and is the only cleric class I've reached max level on. Also, the Arch Heritic is one of the other classes that gets an improved dodge when he transforms which also helps in his survivability! Kali's are the epitome of sexy.

Like i'm gay, and i'm saying this. Kali's move sets all have an unparraleled sense of beauty and fluidity to them, and ALL of them are extremely dangerous damage dealers.

The base Kali will specialize into Screamer and Dancer. The spin off class for Kali's is called the Oracle Elder. Kalis deal both phsyical and magical damage, but all except the Oracle Elder do dark or non elemental damage.

Dark Summoner: Contrary to the name, Dark Summoners hardly have anything to do with summoning. This class instead focuses on slapping the crap out of her enemies with giant ghostly hands. She is also a fun combo class that utilises quickly chained skills to keep targets down and out for the count. She is the more mobile of the Screamer classes, and she also focusing on dealing constant damage.

All in all, her play style is very graceful and impactful. Soul Eater: This is the specialization for those who like to see their "summons" at work. In saying this, I mainly mean you'll be doing a lot of nice looking line attacks and dealing dot damage along with your big bursts. A lot of what makes this class feel special is the amount of effort the developers used to make all of her skills feel like you're summoning hordes of undead.

In fact, one of her awakening skills literally makes you look like your excersing demons trapped inside of you. VERY fun class in all. In pvp, your burst and bleed can quickly eliminate your opponent. Blade Dancer: Do you like grace and beauty?

Do you like giant tornados and somersaults of death? Then you'll like the Blade Dancer! The blade dancer is the second most mobile Kali class, and her moves all feed off each other similar to dark summoner. Unlike the Screamer classes, the Dancer classes deal non-elemental physical damage. A lot of the blade dancer's skills all lead up to a finisher of the previously mentioned tornado or somersault of death so named because you're going along dragging foes behind you in a deadly somersault train.

The name for this class is so fitting because of how fluid you dash and spin across the battlefield. Unfortunately she's not as good as she used to be in pvp because your super armor for those finishers was greatly reduced. Side note: if you remove voices and listen to the audio of the tornado hitting something, you'll notice it sounds MUCH more impactful. The sound design for it is phenominal! Spirit Dancer: Much like the Soul Eater, this class focuses on bringing back the spirits of the dead to fight for you.

However, unlike the Soul Eater, Spirit Dancers like to get much more in your face. Instead of sending out a spirit, the Spirit dancer uses her minions as extensions of herself. Because of this, your movements may be slightly cluncky, but nontheless some of the best skill design in the game. This class is the bursty one compared to Blade Dancer, but she also has a lot of dps.

In pvp, you may find you'll have to cancel your skills mid animation to get the most out of your lock down. However, because of the more consistent and higher super armored burst damage, you may find you'll have better luck with her instead of the Blade Dancer. Oracle Elder: This is Dragon Nest's spin-to-win class. Providing some of the best dps and poke damage, Oracle Elders are the queens of Kali pvp.

In Pve, I'm pretty sure her damage is slightly outclassed by the dark summoner, but who's really keeping track? If you like easy combos and want to spin like your life depends on it, I'd recommend this class. The Oracle Elder's transformation is very quick to get to, and she'll transform automatically. This makes sure you don't have to waste time and damage to transform like the other spin offs, and gives you the ability to go as fast as you want in your skill rotations.

Get it? Because she spins? The Oracle Elder also deals light based physical damage. Lanceas are one of the two currently unfinished classes in Dragon Nest. I say this because Lanceas only have one first specialzation branch, which is the Piercer.

This eventually goes into the Dragoon or Valkyrie. The second branch is currently confirmed to be in the works, and Data Miners have been working to unveil as much information as possible. I will be updating this portion of the guide as new information is revealed to us! The Lancea also, understandably, does not have a spin off class.

Both classes can mix and match their skills to do magical AND phsyical non-elemental damage. Dragoon: Dragoon is the single fastest class in the current game. Both her and Valk have a buff that gives you increased action speed, but Dragoon is the class to capitalise on it.

In a matter of seconds, you can cross the entire battlefield without using a sliver of your mana bar.



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